# PNG to PSD

Turn a single-PNG game UI into a layered Photoshop file: Auto Layering, then Export to Photoshop PSD.

## TL;DR: 3 steps

**PNG to PSD** fits a game UI that only exists as one flattened PNG—a HUD, a screen capture, a board that was never layered—and needs Photoshop again. Run [Auto Layering](/docs/sprite/auto-layering-image-to-layers/) so named pieces come from detected edges, then **Export to Photoshop PSD**. The `.psd` keeps those pieces as separate graphic and text layers. The same path works when many screens share that one-PNG starting point.

## Step 1: Auto Layering

Open the PNG in [VberAI Studio](https://vberai.com/studio) and select the board (for example **cat_journey_UI**). On the selection toolbar, open the overlapping-layers control and choose **Auto-Layering**.

![Overlapping-layers menu with Auto-Layering and Layer Split](/images/auto-layering/step1_auto_layering_.webp)

Confirm **Run AI auto-layering?** then **Start layering**.

![Confirm dialog: Run AI auto-layering, Start layering](/images/auto-layering/step2_confirm_debit_payment_.webp)

Named bounds land on the plate: the sliced, named images are ready. Details for this pass are on [Auto Layering](/docs/sprite/auto-layering-image-to-layers/).

![Auto Layering result with named bounds on the cat-journey UI](/images/auto-layering/step3_ai_output_.webp)

## Step 2: Export to Photoshop PSD

Keep the layered board selected (here **cat_journey_UI_layer**, 1536×864). Open **Image Export** and choose **Export to Photoshop PSD**.

![Image Export menu with Export to Photoshop PSD highlighted](/images/png-to-psd/step_3_export_to_Photoshop_PSD_.webp)

## Step 3: Open the PSD

The file writes as `{name}_layer.psd`—for this board, **cat_journey_UI_layer.psd**. Photoshop lists named graphic and text layers (skill slots, currency icons, HUD labels) so each piece can move, hide, or restyle without recapturing the screen.

![cat_journey_UI_layer.psd in Photoshop with named graphic and text layers](/images/png-to-psd/step_4_PSD_File_.webp)

To send that file into Godot: [PSD to Godot](/docs/convert/psd-to-godot/).
