# Godot MCP

Start Godot MCP, confirm Running, use One-Click Configuration for a mainstream coding tool, then keep Godot 4 and the MCP server open while the tool talks to the project.

## TL;DR: 3 steps

**Godot MCP** fits a Godot 4 project that an AI coding tool should see and operate—scenes, nodes, scripts—not only complete code in a text buffer. Download from [Godot MCP](https://vberai.com/game-engines/godot). How the channel works: [How MCP Connects AI Coding Tools to Game Engines](/docs/mcp/what-is-mcp/).

## Step 1: Open Godot MCP Server

Install from the official page, then open **Godot MCP Server**. Sign in if the window asks. Keep Godot 4 open on the same project.

## Step 2: Confirm Running and use One-Click Configuration

On the **Server** tab, **Status** should read **Running**. Default port in this window is `2000`. **Endpoint** is `http://127.0.0.1:2000/mcp`. Use **One-Click Configuration** for a mainstream coding tool.

![Godot MCP Server: Running, port 2000, One-Click Configuration](/images/mcp/godot_mcp_.webp)

**Start** / **Stop** sit on that tab. **Tools** and **Setup** are the other two tabs. Transport is Streamable HTTP (MCP 2025-03-26).

## Step 3: Attach the AI coding tool

Finish **One-Click Configuration**. Keep Godot and the MCP server running while the coding tool talks to the editor through MCP.

Versions, tools, and the installer: [vberai.com/game-engines/godot](https://vberai.com/game-engines/godot).
