# Unity MCP

Start Unity MCP Server, confirm Running, use One-Click Configuration for a mainstream coding tool, then keep Unity and the MCP server open while the tool talks to the project.

## TL;DR: 3 steps

**Unity MCP** fits an open Unity project that an AI coding tool should see and operate—scenes, GameObjects, prefabs—not only complete code in a text buffer. Download from [Unity MCP](https://vberai.com/game-engines/unity). How the channel works: [How MCP Connects AI Coding Tools to Game Engines](/docs/mcp/what-is-mcp/).

## Step 1: Open Unity MCP Server

Install from the official page, then open **Unity MCP Server**. Sign in if the window asks. Keep the Unity Editor open on the same project.

## Step 2: Confirm Running and use One-Click Configuration

**Server Status** should read **Running**. Default port in this window is `6594`. **Endpoint URL** is `http://127.0.0.1:6594/mcp`. Use **One-Click Configuration** for a mainstream coding tool.

![Unity MCP Server: Running, port 6594, One-Click Configuration](/images/mcp/unity_mcp_.webp)

Transport is Streamable HTTP (MCP 2025-03-26). **Stop Server** sits next to the status line.

## Step 3: Attach the AI coding tool

Finish **One-Click Configuration**. Keep Unity and the MCP server running while the coding tool talks to the editor through MCP.

Versions, tools, and licenses: [vberai.com/game-engines/unity](https://vberai.com/game-engines/unity).
