TL;DR: 3 steps

Figma to Godot fits a layered .fig UI or HUD that needs to land in Godot as a scene. VberAI Studio imports the file, then exports to Godot. Export writes a .tscn; default paths follow Godot’s Assets layout.

A layered Photoshop file instead: PSD to Godot.

Step 1: Save a local .fig

In Figma, open the screen and use File → Save Local Copy. Named groups (frames, buttons, HUD bars) carry through into Studio and the Godot node tree.

Pixel-art game UI in Figma: File menu with Save Local Copy highlighted

Step 2: Import Project in Studio

On the Studio projects page, choose Import Project and select the .fig file.

Studio Recent Projects with Import Project highlighted

Step 3: Export to Godot

Select the screen (for example Main Screen). Open Export and choose Export to Godot.

Main Screen selected and Export to Godot highlighted

In the dialog, set format to Scene (.tscn). Default paths looks up the project’s Assets folder and writes into that layout.

Godot export dialog: Scene .tscn and default asset paths

Walkthrough video

Figma Import Project and Godot export: