Figma to Godot
Save a local .fig, import it into VberAI Studio with Import Project, then export a Godot scene.
TL;DR: 3 steps
Figma to Godot fits a layered .fig UI or HUD that needs to land in Godot as a scene. VberAI Studio imports the file, then exports to Godot. Export writes a .tscn; default paths follow Godot’s Assets layout.
A layered Photoshop file instead: PSD to Godot.
Step 1: Save a local .fig
In Figma, open the screen and use File → Save Local Copy. Named groups (frames, buttons, HUD bars) carry through into Studio and the Godot node tree.

Step 2: Import Project in Studio
On the Studio projects page, choose Import Project and select the .fig file.

Step 3: Export to Godot
Select the screen (for example Main Screen). Open Export and choose Export to Godot.

In the dialog, set format to Scene (.tscn). Default paths looks up the project’s Assets folder and writes into that layout.

Walkthrough video
Figma Import Project and Godot export: